Industry
- Casual Games Association
- Market Report 2007
- Doesn't require big time committment
- Easy to learn
- Cheap - try first
- Don't require skills
- Can play anywhere, mobile has helped popularity
- Similiarities with independent film industry
- Small teams
- Low budgets
- Wide variety of subject matter
- Top Portals
- Social Networks
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History
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Growth
- Overall Income
- 2002 - Unmeasurable
- 2004 - $600 million
- 2008 - $1 billion
- Advertising in web games
- 2007 $205 million
- 2009 $368 million
- 2012 $478 million
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Audience
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Serious Games
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News
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Social Interest
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Experimental/Art
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Education
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